Saga
Gaia's Response
The Earth strikes back.
Gaia's Response is Odei Labs' saga of mythical creatures. In every game you control a creature awakened by the Earth to defend nature from those who destroy it, above all the Ferrox corporation, which keeps coming back with a new project. Each creature has its own world, its own scale and its own way of playing, and at the end of the saga they all join forces in Primal Legends.
One mythical creature per game, each with its own world, scale and playstyle
A shared enemy: Ferrox, returning in every game with a new project
The enemy isn't humanity but taking without giving back: scare, purify and replant
One shared tech "brain" built on Unity 6 and HDRP, and a grand finale crossover: Primal Legends
The bestiary
Every creature, its own world and its own way to play.
Every game in the saga, in order. Those still in design are proposals that will take shape over time.
An 18-metre gorilla: the fury the island awakens to fight Ferrox.
Hatch as a 40 cm snakelet. Shed by shed, grow into a 120 m basilisk.
The volcano rises: every step is an earthquake.
Three heads. One gate. Nothing leaves the underworld.
Beneath the sand, something feels every step. And waits.
Man's fire destroys. The Phoenix's fire renews.
Hunted by the hunters. Hunter of Ferrox.
Part eagle, part lion. Guardian of the mountain's gold.
Cut off one head and two more grow back.
The World Serpent lets go of its tail.
A light rises from the abyss. And it sinks fleets.
Terror in the Persian desert. It hunts by night.
Strong in the dark. Kill the lights.
Its wingbeat is thunder. Its gaze, lightning.
Purify and judge, without violence, in the jade mountains.
Three heads, three jumps. Flip and stitch the broken world together.
The dead roots rise. And they drink the poison.
The permafrost is melting. The apex predator is back.
The father of all monsters awakens with the hurricane.
The crossover: the Earth awakens all its creatures at once.